How Ore no Ryomi saved Spirits of Metropolis
Today, I had one goal: Get the final version of Spirits out for testing and start looking for publishers.
Hooboy, did that not happen.
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Spirits of Metropolis…is complete. Here’s what’s happening next.
After about a year and a half in development, Spirits is finally done, and nearly ready for final beta testing.
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Functionality over Style: The Horrible Battle.
Over the last few weeks of making Spirits, I was wrapping things up, but I knew I was leaving the worst for last. No, I thought, better I get this out of the way first. So I drew it out on a notebook. Did more work in my sketchbook during workin’ at Starbucks. Nothing seemed to fit. I started to finish up all the loose ends in Spirits. Today, I finished the Free Play mode which left…the Puzzle menu redesign. Oh no.
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Happy Accidents
Sometimes a mistake can be a blessing, or in my case, an absolute disaster that ended up making Spirits of Metropolis 200% better.
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Can there ever be too many features? Perhaps so…
As I’ve been making Spirits of Metropolis, I had one goal: completely obliterate the competition. To do this, I had one mission: cram as much stuff as possible in the $10 price point.
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Server Move Success! Things will be a bit haywire…
Hey folks, I’m glad to be typing on our new server, JustHost. They are awesome and have fantastic tech support, which is what I need now to get the site back up and running clean. There’s quite a bit to fix but I think we’ll be 100% in a day or so, so please be patient with the forums and such. Thanks!