NEW GAME ANNOUNCEMENT: greenTech

First off, a big thanks to everyone who’s tried out the demo and purchased Spirits of Metropolis so far. Your support is greatly appreciated, and will go to fund even more great games in the future. I hope you all had a great Christmas and upcoming New Years.
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SPIRITS OF METROPOLIS LAUNCHED!

Yes, after more than a year of work, the game is ready to try and buy. I’ll have a more formal post later, as I’m running on Funyuns and Pepsi at the moment before collapsing at any minute, so here’s what you need to know:
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It’s Go Time: Spirits Launches this Weekend.

Just a very quick update, but the game is ready for release this weekend. I’m still finishing the site and need to create documentation for the game, so the release is this Sunday! Till then, why not take a look at a topic I’ve created in the Game Maker Community.

I’m going to have a very special gift for all the blog readers out there when the game launches, so keep you’re eyes peeled…because it’s a limited time offer. Cya soon!

Spirits of Metropolis Launch/Debut Trailer (UPDATED)

Just one more week until Spirits of Metropolis is released. Ahh yeah.
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A Difficult Decision

As any person who’s worked on a game before will tell ya…a game can be worked on forever if you let someone. There’s a point where you have to stop yourself from adding anymore content and release what you already have.
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A Theme for Vertigo Games

So, a long time ago when working on a now canceled game before my move to pay for the ship a car cost for my truck, and I paid for some music to be composed. Just one track, to see how it went.
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