greenTech Teaser Trailer
Well we’re just moving right along, aren’t we?
Here’s a sneak peak at my entry into the GM Competition, called greenTech. Woo!
I’m shooting for 15-20 levels for the final version. Should be interesting.
Well we’re just moving right along, aren’t we?
Here’s a sneak peak at my entry into the GM Competition, called greenTech. Woo!
Oh, and a big thanks to Rob Sanders for the radio announcer voice. Thanks again man!
I’ve got it! You control the Liquisity spinner using the mouse. It attracts Global Warming, and you have to keep it out of the crossed out areas!
😀
That ‘WORLD DESTROYED’ banner was pretty funny. Should be an interesting game.
What are you working on after greenTECH?
I would like to add to my explanation. You can put the Global Warming into the bulls eyes to get rid of them. Yay for bulls eyes!
Reminds me of Wall-E
This is gonna be Teh Awesomest!
How did you achieve that warped screen effect, Chubs?
Ultimate: After this game I plan to prep the first patch to Spirits of Metropolis as well as promoting the heck out of that game. In Feb. I plan to start up my next game, which will be the next major commercial game that has yet to be announced. 🙂
joe: I used a neat warp-explosion technique found at 64 digits. I simply froze it and tweaked it until I got the bubble-like screen that I wanted.
So when’s Liquisity2 coming?
Dunno. Sometime this decade is a sure bet.
Just wrapped the game…sixteen levels in greenTech. Just gotta do the menus and unlocks and the game is done!
I go away to the coast for a New Years party and this breaks loose. It looks fun, I still cant decide whether or not the art style will be an eye-sore or not, but the game play looks like great fun. Also, is that the music? If so, that’s epic because I love classical. ^^
How long did this take you to make from start to finish?
the look of it kinda reminds me of fallout 3, but other than that it looks pretty cool
Hah, yeah. The radio reminded me of that too. 🙂
Yeah the radio especially. I think it’s a nice effect.
Yeah, it looks like one of those computers. I think the art style is great, but I don’t understand the gameplay yet… but Chubigans is great at this, so I’m sure it’ll be fun 😀
Hmm… weird.
I’m excited though. And the trailer’s nice.
Beta testing is going to happen in the VG labs within twenty minutes or so. I will be submitting to the competition about three hours afterwards. It doesn’t really need beta testing, but it’ll be fun anyways. :p
Oh, yay! I think I better delay playing Brawl in that case. Can’t wait 🙂
Ok, uploadin now! Be checking the VG Labs. 🙂
Public beta is live! Login to the VG Forums, go to VG Experimental Labs, and enjoy.
wooooooooo
great job man!!!!!
how much time did it take???
i know that you have many reusable scripts now
i saw sources of your first games like ONR2 and thaere was not any reusable code but know it’s available in new games.
please keep the size of your games small because it’s important for competition!!!
chubs move to another technology please!!! i know it’s hard to learn new things and change a language that you use all the time!!! but other technologies like “adobe flex” or “director” are good for casual games. if you want more professional packs you can use
DXSTUDIO, unity or microsoft XNA or …
if you need help about game engines mail me, i will be happy to help a great man!!!
P.S do you know any other programming language? C,C++,C# or …
answer please