Crunch Time Update
Over the weekend I managed to program in 53 levels of puzzles over the course of two days. But how, you say.
Well, I’m starting to be more responsible and plot out the puzzles beforehand at my job, giving me a complete blueprint of how to make that section of the game instead of making it up as I go, like most of my games have been.
So, now all that’s left is the editor, the menus, and a few more levels, and it’s done. My plotted schedule puts me two days ahead of where I should be…woo! Well, just thought I’d give ya a heads up as I’ll be out another week making the game. Until then!
No, you had to quit medschool 😛
Sounds like great news
Wow, great stuff! Your writing is even more insane then qscomputing’s. xD
See you in a week, then!
Cool!
Also, I didn’t know you read SMBC!
I wish I understood SMBC…
What’s not to understand?
Well, I admit some of ’em are hard to get(such as the one featured above, which took me a second), but almost all of them are pretty simple and amazing.