More Spirits Updates: the Pattern Mode.

Time for another new mode in Spirits of Metropolis…this time, it’s a look at the Pattern mode. Woo!

Here’s where the gameplay changes a bit from the previous modes I’ve shown. Instead of focusing on points and multipliers, it’s all about the strategy. Patterns (the little squares circling around some of the gems in the pic below) have appeared on the board, and you have to clear them all using multiplier combos within the pattern itself. Basically, you must steer your combos to the patterns…and sometimes it’ll take more than one turn to do so (harder difficulty levels in this mode actually give you just one turn to do just that, so enjoy the easy difficulty while you can!).





If this isn’t somehow crystal clear by now (hah, not likely) then check out this new vid, and a new song while I’m at it:





Stay with the blog for more Spirits updates, and I do recommend watching this site closely in the next week or so. There *might* be a nice surprise if you do. 🙂

19 Commentsto More Spirits Updates: the Pattern Mode.

  1. Dale_Fan3 says:

    Wow, that looks like it might be really challenging. But also fun 🙂

  2. joe_042293 says:

    God, this is going to be so awesome.

    I hope the nice surprise is free money. =D

  3. chubigans says:

    The surprise is dependent on someone else, for once. So if it doesn’t happen, it’s not my fault! :p

  4. I can’t wait for Spirits of Metropolis, THIS is something I’m going to buy upon release.

  5. ashkan_gc says:

    great feature!!!
    a question
    is server slow? downloading movies take too much time.
    oh did anyone use g-java i think it can make your games accessible on many platforms and on internet browsers. also this way you can get paid advertisings for your games.
    like http://www.pogo.com from EA if there is someone that did not see that great web site don’t miss time go to http://www.pogo.com

    i think this game make much money if has a good advertisement and a good prise

  6. ashkan_gc says:

    oh again
    did you make those great explosions with particle creator that was used for your winter competition game or just great graphics by amanda
    oh i hope that i find a graphist a day to work with me

  7. chubigans says:

    The server has indeed been very slow. Good news on that front though: I just plunked down $100 to move the site to a cluster server, which should improve speed and reliability greatly. I think the move should start to happen this week and be ready to go by the end of the month. I’ll have a blog post about it soon.
    The particle effects were done using Particle Designer, which is one of the best tools I’ve seen for Game Maker. I highly recommend it.

  8. minmay says:

    Is September still considered summer?

  9. chubigans says:

    I am officially making September a summer month. YES I’M JUST THAT AWESOME.

  10. Spaceoff says:

    Well this is awesome.
    And so is that ^.
    How many modes in total now?

  11. chubigans says:

    If we count the difficulty levels with each mode (3 for each one, and they change the rules of the game quite a bit) then we’re at 20 modes right now. Whoa.

  12. blueflare says:

    Yowza!

  13. Woo! Sweet! Not to mention the replay value of this game is amazing!

  14. ashkan_gc says:

    thanks david.
    even jan is summer if Spirits become ready in jan!!!
    excuse me but another questio!!!!?
    how do you capture your games?
    can i become a publisher of your game in iran/middle east?

  15. joe_042293 says:

    What do you mean by “how do you ‘capture’ your games?”? Do you mean ‘distribute’? ‘Sell’? ‘Design’?

  16. ashkan_gc says:

    i mean screen recordings that david uploads them to site.
    do you use programs like game recorder?
    oh and i found a bugg in ONR2 a few days ago. when you are creating (serving) the food for example a ice cream press 2 buttons at same time (G+C) and see what happens. the error is from GM’s engine but can be solve by coding key events with if/else rather events.

    if (a keyboard_check_pressed (vk_left)
    {
    }
    else if keyboard_check_pressed (vk_right)
    {
    }

    oh even great games like ONR2 has buggs.

    solove it in ONR3 please.
    and i was reading source of ONR2 the calculation about ads is not as well as should be please use aformulla to calculate number of customers exactly from presentage of ads.

    thanks and good luck

  17. ashkan_gc says:

    oh i have more than 3 mistakes in code above
    1 number of () do not mach and a “a” is there for an unknown reason

    my english dictation is too bad isen’t it?

  18. Spaceoff says:

    ^ atleast your not a german dictator.
    Lol? I think you mean translation.
    And 20 modes, woo!
    Skins would be cool though…
    But probably impossible now.

  19. joe_042293 says:

    No, he means dictation. Look it up.