CSD v1.15 Released! 4 Breakfast Foods Added!
That’s right, four brand new and completely FREE foods are now available for the iPad version of Cook, Serve, Delicious! (PC/Mac coming at a later date).
If there’s one thing that Cook, Serve, Delicious was lacking, it was a proper breakfast menu. That’s all about to change with this new update, which allows you to serve four breakfast items all day, with a boost of buzz in the early morning hours! Choose from Coffee, Breakfast Sandwich, Pancakes and Hash Browns, all upgradeable and available for restaurants one star and up.
The new Breakfast Booster is in effect with these foods, which gives you a 5% buzz for each breakfast item you have for the early morning hours (and Coffee having a bonus Staple booster!). There’s also a few fan requested additions in the update, including a way to turn off the Rush Hour text flash during the day.
I have one more major update after this one to do for CSD, then I’ll be attempting an iPhone port, and then finally work on PC/Mac patches. So yeah, I’m kinda slammed at the moment. Whew. Anyways I hope you enjoy the update!
Hello, wondering if you could make a left handed interface where the ingredients are on the left and the items cooking are on the right? I am looking forward to being able to remove the Rush Hour that flashes at 12 and 6. This game is really awesome though. Great job! Thanks for creating it. Shelly
Hey, thanks! Unfortunately putting in left handed controls is actually a ton of work from a UI perspective and how the way the game is coded, so that’s something I can’t look at until I’ve ported the game to iPhone and updated the PC/Mac builds. I’ll make sure to add this feature in the future for my new games.
Hey,
I’m a big fan of your work (mostly CSD, because I’ve also played Ore No Ryomy 1 & 2 and had found them trough the gamemaker website)
A few suggestions:
1) if possible, try to port it to android
2) If you could redo a challenge even if you’ve won it (like in Ore No Ryomy 2, don’t remember if 1 had that feature). The reason is that people who don’t play the game often, won’t have a way to get back into it and will become to depressed to play more
3) The possibility to make also half full bears or use multiple brands
4) You also didn’t include buffet and delivery, which added a little extra to the game
5) And you never seemed to notice it, but it would be handy to train what to do in special events. I’m especially referring to the robber, because when you’re playing well enough, you will see him very little and end up loosing a lot of time not being familiar with the keys necessary to catch him
Also, if you’re interested, I’m also a programmer and used gamemaker for a long time (I started around gamemaker version 3.0/4.0 to program and stopped around 8.5 if that means something to you).
My expertise is java, c, c++, cuda c (beginner), c#, gamemaker (a bit rusty) and visual basic (also a bit rusty)
Yours sincerely,
Mister X
I don’t understand why this game is only for iPad 2+! I pay $900 or so dollars for the original iPad just 2 – 3 years ago and now it is obsolete? That is such a shame and a real disappointment. I don’t know how people live with themselves (not directed at you). You would think you would want it to be compatible with iPad 1 to get more purchases! Now I can’t purchase of course!
That’s a fair concern Garbonzo, but forced obsolescence is the name of Apple’s game unfortunately. It’s not just a matter of compatibility either, older hardware works differently, has different resolutions, speakers, speed, iOS feature limits, all sorts of things that developers can’t control. Making something more compatible for some often makes it worse for everyone. There’s only so many hours in the day!
Warmly waiting on that PC version update patch before making my purchase… But the game looks great!