Cook, Serve, Delicious Update #10: Maintenance!
There’s more to running a great restaurant than producing amazing food. You’ll need to get down and dirty to make sure your kitchen is in tip-top shape… and, in some cases, bring a criminal to justice.
The chores in Ore no Ryomi 2 were completely random in nature (dispose food, wash dishes, put out fires, etc.) and if you didn’t complete them in time, you would receive one point off your safety rating. Get enough points off, and you’d fail the inspection, causing a heavy fine. It was, looking back, a pretty broken system.
That system has been completely overhauled in Cook, Serve, Delicious!, to something that makes much more sense. First off, the disposal, delivery, fire, repair and robbery chores have been thrown out. They weren’t much fun, were too easy or in some cases overly difficult, and were lazily implemented (disposal and repairs in particular). Robberies are still in CSD, but are completely different, as I’ve had a lot of emails complaining their right arrow key was worn down to the bone, hah.
Now you must keep up with bathroom duty, dishwashing, setting rat traps, and throwing garbage. And these chores aren’t random either: each food has a set amount of trash/dishes/garbage it produces when you serve a customer, and once you reach a set limit you’ll need to complete the chore. This solves the issue of doing, oh, 100+ dishes in a day when you’ve only had a dozen customers in ONR2.
But that’s not all: each food can carry a Detractor trait that causes the food to produce even more trash/rodent/dishes than the average item. For example, serving ice cream causes an above average increase in dishes, whereas serving a corndog in a paper tray has no effect on dishes whatsoever. Some items carry a GreenTech Booster, which means it has no effect on dishes/rodents/trash at all. You’ll need to plan your active menu carefully to play on your strengths.
There’s a way to alleviate all of the chore activities, and that’s through buying new equipment for your restaurant, such as a dishwasher and rodent hotels. There are also ways of obtaining “secret items” that will cut your chores down even more. And I haven’t even gotten to the chance of robberies, which is totally different in CSD and is quite nuts. But I’ll let you experience that for yourself.
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I was hoping to have lots of screenshots today, as I want to create a summary post of all the blog posts, release date info, screens, etc. but there are a few assets that aren’t quite ready, so hopefully I can get that up next week. Stay tuned for more CSD details!
Are there going to be bills in Cook, Serve, Delicious?
There is rent that’s due, but it’ll be in limited form and won’t put you in a pinch. But there won’t be any “surprise” deductions, such as answering the phone and having -$50 taken off for an angry customer, “daily expenses,” etc. That was kind of unfair in the last game.
So now I’m picturing the robbery sections being like an on-rails FPS.
Nah, the gun above is used for the robbery bar/icon purposes. It’s not used in the robbery situation.
Darn! That would have been kinda cool, if a little incongruous. :p
“rodent hotels”
😯
😆
Once you check in, you don’t check out!
In ONR 1 there was a franchise mode and an arcade mode. What game modes will be available in Cook, Serve, Delicious?
Good question! Initially you’ll be booted directly into the “career” mode, just like the Oil Blue. Along the way you’ll unlock catering challenges, Iron Cook challenges, and some secret challenges I’m not going to mention.
Will there be any highscore boards in the game? And when is the beta out? Be cause I can’t wait 😀
Beta details will be out very very soon. Don’t want to give out much more details than that!
I had a dream last night that I was playing this game, it was really good.