Spirits of Metropolis
now browsing by category
It’s Go Time: Spirits Launches this Weekend.
Just a very quick update, but the game is ready for release this weekend. I’m still finishing the site and need to create documentation for the game, so the release is this Sunday! Till then, why not take a look at a topic I’ve created in the Game Maker Community.
I’m going to have a very special gift for all the blog readers out there when the game launches, so keep you’re eyes peeled…because it’s a limited time offer. Cya soon!
Spirits of Metropolis Launch/Debut Trailer (UPDATED)
Just one more week until Spirits of Metropolis is released. Ahh yeah.
Read More…
A Difficult Decision
As any person who’s worked on a game before will tell ya…a game can be worked on forever if you let someone. There’s a point where you have to stop yourself from adding anymore content and release what you already have.
Read More…
How Ore no Ryomi saved Spirits of Metropolis
Today, I had one goal: Get the final version of Spirits out for testing and start looking for publishers.
Hooboy, did that not happen.
Read More…
Spirits of Metropolis…is complete. Here’s what’s happening next.
After about a year and a half in development, Spirits is finally done, and nearly ready for final beta testing.
Read More…
Functionality over Style: The Horrible Battle.
Over the last few weeks of making Spirits, I was wrapping things up, but I knew I was leaving the worst for last. No, I thought, better I get this out of the way first. So I drew it out on a notebook. Did more work in my sketchbook during workin’ at Starbucks. Nothing seemed to fit. I started to finish up all the loose ends in Spirits. Today, I finished the Free Play mode which left…the Puzzle menu redesign. Oh no.
Read More…