Game Making
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Goodbye, Helicopter Cacophony 3. What now?
There’s nothing I hate more than unused resources. And that’s exactly what’s happening with Napalm of Valor: Helicopter Cacophony 3.
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Why Liquisty Runs so Poorly (and why Liquisity 2 won’t)
Wondering why Liquisity allows for a max of three bubble jets? Or why some custom maps run so slowly? It’s not the fault of Game Maker 6, but was completely mine alone.
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Sandbox of God 2: Ancient Warfare update
-Game has already been outlined and planned. First era sprites are done, and some work on the engine has been completed.
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Liquisity 2: Early Enviornmental Preview
What you see here is a very early look at the new Liquisity.
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SOG2:AW…what could these be…
So if you’re a Sandbox of God player, you can figure out these two images, updated by Fred Fredrickson:
But I wonder what these two new objects do?
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Why 2008 will be a great year for Vertigo Games.
So what makes 2008 so special, you say? Lots of things, both in my life and the ever expanding games market. I thought I’d give you a bit of a sneak peek as to what we’re cooking up this year, and why it’s so different from the rest.
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