Game Making
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The Many Faces of Ore no Ryomi 3 (finale)
So, I have shown you many versions of Ore no Ryomi. And through those versions, with each artist dropping out for their own reason, I realized something. There would be only one way of making the game: either with lots of cash to pay professional artists, or drawing it myself.
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Delayed: GM Tech Magazine (April 08)
Hey guys, just a quick update- the GM Tech people have had a few technical issues and plan to bring out the April issue of GM Tech magazine (the one with exclusive Spirits of Metropolis details and the official Liquisity 2 trailer) by the end of this month.
Again, once it’s up I’ll update the blog. Woo!
The Many Faces of Ore no Ryomi (Part 3)
A year ago on this very month, a fellow named JKR was brought onto the ONR3 project, known for his work on IGN and the popular Cubetoons. The following weeks would be the most work Ore no Ryomi would ever see to this day.
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Vertigo Games now on IndieFAQs & More…
So just a few quick updates about the site and game makin’ in general…
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The Many Faces of Ore no Ryomi 3 (Part 2)
After trying out some of the designs of ONR (see the previous Part 1 of this post), it was decided to try and go 3D. A new artist was brought in, and in 2006 work started up again.
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GM Tech Magazine Media Blowout in Issue 12
I’m happy to report that we’re doing a media blowout for the next issue of GM Tech Magazine, coming in April.
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