Game Making

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Spirits delayed a week or so; Medals and Milestones revealed!

Well I have some unfortunate news…Spirits will be delayed from the original October 9th date. Don’t worry, it’s a week, two at most, and it’ll allow me to add an extra gameplay type as well as tighten up a few areas that need to be focused on a bit. I’ll announce a new release date once the private beta is rolling, which is later this week.
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Merge successful; Spirits is 95% done!

Yes folks, the merger between the menu engine and the main game engine is complete. Basically this means I just put on my shoe, and all that’s left is to tie my shoelaces. But my shoe was like ten miles away, so I had to get there first. And I was carrying cement bricks the entire way. With a broken ankle.
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LittleBigPlanet rumblings (and a SoM update)

Way back when I was a kid in elementary school, I was a doodler. Still am actually. What I would doodle were these intricate mazes…they had tunnels and spikes all around it, with a start and the finish. I’d write down on the piece of paper how many lives you had, maybe add some 1ups on the page, then I’d give the piece of paper to someone and stand behind them. You had to be precise and draw a line from start to finish…without hitting the spikes or walls.
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Spirits of Metropolis Release Date Announcement

I’m pleased to announce that our second commercial game (and 16th game total if I’m not mistaken) finally has a solid release date.
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Another Crunch Time Update, part DOS!

Everything is goin’ smooth…as smooth as it can be, anyways.
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Crunch Time Update

Over the weekend I managed to program in 53 levels of puzzles over the course of two days. But how, you say.
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