Game Making
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It’s Go Time: Spirits Launches this Weekend.
Just a very quick update, but the game is ready for release this weekend. I’m still finishing the site and need to create documentation for the game, so the release is this Sunday! Till then, why not take a look at a topic I’ve created in the Game Maker Community.
I’m going to have a very special gift for all the blog readers out there when the game launches, so keep you’re eyes peeled…because it’s a limited time offer. Cya soon!
A Difficult Decision
As any person who’s worked on a game before will tell ya…a game can be worked on forever if you let someone. There’s a point where you have to stop yourself from adding anymore content and release what you already have.
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A Theme for Vertigo Games
So, a long time ago when working on a now canceled game before my move to pay for the ship a car cost for my truck, and I paid for some music to be composed. Just one track, to see how it went.
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How Ore no Ryomi saved Spirits of Metropolis
Today, I had one goal: Get the final version of Spirits out for testing and start looking for publishers.
Hooboy, did that not happen.
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Spirits of Metropolis…is complete. Here’s what’s happening next.
After about a year and a half in development, Spirits is finally done, and nearly ready for final beta testing.
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Functionality over Style: The Horrible Battle.
Over the last few weeks of making Spirits, I was wrapping things up, but I knew I was leaving the worst for last. No, I thought, better I get this out of the way first. So I drew it out on a notebook. Did more work in my sketchbook during workin’ at Starbucks. Nothing seemed to fit. I started to finish up all the loose ends in Spirits. Today, I finished the Free Play mode which left…the Puzzle menu redesign. Oh no.
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