Game Making

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My Idea Went Kablooey!

After posting about the different lighting effects in Kablooey, I said that a nighttime mode was impossible. But, after posting that blog entry I thought…well, why not give it a try?

Well, turns out I was kinda right.
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Spirits of Metropolis: Cubed Puzzle Pack

Time for the third downloadable content pack for Spirits of Metropolis, called the Cubed Puzzle Pack. And once again it’s absolutely free for all Spirits of Metropolis owners!


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Kablooey- Lighting is Fun!

When asked what was the most important factor in a game’s visual excellence, a Guerrilla dev (Killzone 2) said it was the lighting. Not the textures, or the geometry, or even the post processing, but the lighting.
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Updates o’ Plenty.

There’s been a lot of little things going on with Vertigo Games, so let’s gather them all up into one blog post, shall we?
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Kablooey! Benchmark Test Now Available

Just a quick update that the benchmark test for Kablooey is now available in the Vertigo Games Forums, under the VG Experimental Laboratories sub-forum!
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Kablooey! Shadows & Color Filters

With every game I make I’m actively trying to experiment with different graphical features. With The Winter Solstice, it was the first attempt at using particles for both explosions and background images. With greenTech, it was applying visual overlays to graphically distort the display. And now there’s Kablooey, which I’m attempting both color filters and shadow effects.
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